![]() As various characters relate in existing and cut dialogue, the “Blue Church” (青聖堂) at the city’s apex is abandoned save for the Blue Sentinels, who seem to have used it as a base of operations from before Heide’s fall. ![]() Most lost countries in DS2 still have had their identities preserved alongside at least parts of their histories, but the only things remembered about Heide is that it sank into the sea and that the Way of Blue originated from there. Whatever its true name was, this ruined nation must be exceptionally old considering that even its name is debatable simply due to its age. However, for the sake of simplicity, I will refer to the civilization itself as Heide. Indeed, the entire area hasn’t been cultivated as far as we can observe, so the actual region may have once been a moor. This requires answers to some of its most fundamental questions, and so we can only hope that the developers intend for us to defy their implicit mockery of fans seeking greater insight in the same way that they expect us to persevere through despair.Īccording to the description for the Heide set, it is uncertain whether the name actually denotes a country, perhaps because heide refers to a heathland in German. And yet, appearances alone prove Heide to be an important clue to the setting. ![]() Our efforts to connect the dots on what the world has long since forgotten is futile in the same way the struggle to continue existing is futile. Lacking historicity may very well be the point, as the game’s overarching narrative seems to push back against attempts to understand the past in order to highlight its sense of nihilistic dread. (DS1) As a result, reconstructing the overall picture of these ancient civilizations relies more heavily on inference than ever before, though we can arguably backfill the context provided in Dark Souls III (DS3) to supplement for these deficiencies. (DS2) We are provided very little to work with even compared to similarly ancient events in the original Dark Souls. Heide embodies perhaps the most frustrating aspect of FromSoftware’s approach to Dark Souls II.
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